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Jotok

68
Posts
14
Topics
A member registered Apr 02, 2020

Recent community posts

If the characters in the game are up late playing Eternum, and I'm up late playing Eternum, is it art imitating life?  Or life imitating art?

'Billions and billions!' /Sagan

I've played Naev a few times, it's a good game.  

I note that the Jumpgate from Aneel Azi to Tormulex is not visible (cannot be discovered) and cannot be autonaved through.  The gate from Tormulex to Aneel Azi is visible and can be used.  Since the jump line on the map is blue, I suppose both ends are supposed to be visible and this is a bug.

Cheers.

I see 0.8.0a fixed the great spears.  It didn't magically fix that Dragon Knight, but I'm just going to start a new game.

Cheers.

Thank you for this.  I disassembled the great spears I had, but when I reloaded an older save, I saw that those spears were not changed.  Unfortunately, the character who previously had that spear seems to be permanently screwed up.  A Dragon Knight with 143 Physics doing 30 damage to goblins with a mithril club... and 3 damage bare handed.  There was no visual indication of any curse on that spear, but... :P

I also had that character and another one that donned some armour that had Warlock and Vampirism on it (but no curse) start missing their combat rounds entirely.  They were at the end of the action list, but just never acted, the game just went to the next round.  I disassembled that fking armour as well, but it didn't help.  Now when I tested after your fix they both at least act in combat, even though how the fix would affect either character I don't know.  I like what was in the patch, but there are bugs somewhere under the hood.

(1 edit)

In 0.8.0 I recieved a Mithril Great Spear as a mission reward.  Everything seemed fine at first, but later I noticed it didn't disappear from the Inventory, even though it was given to a character.  In fact I was able to give it to multiple characters... kind of.  If I mouse over the spear on any character after giving it to more than one, no tooltip comes up.  Also the weapon apparently cannot be switched out for another one after that.

This weapon has 'Slots: Right Hand, Left Hand, ITEMSLOTNO_STACK, ITEMSLOTENCHANTABLE' which none of my other weapons have those last two flags.  It says it has a Mithril blade, Crystalized Ether encrustment, and a Steel handle if that matters.


Also there is a purple suit of armour named 'Item Name' with an amount of 0000 in every category of inventory, but it is not assignable to a character and seems to cause no problems.

Edit:  I just got an Iron Great Spear with the same issues as above, so I guess it is all Great Spears.

I confirm that the three bugs I reported in the last version seem to be fixed.

When testing, I noticed that a character I haven't had before, Arashi Lilith, seems to have a bug with her Purification skill.  It's supposed to only blind enemies, but the player party also starts missing like fiends after that ability is used.

Cheers.

Happy to see the game progressing :).  I noticed a few issues in this update:

When I first started the game, I obtained a few characters through Gatcha before doing a quest.  Then I decided to test the save system and quit the game.  When the game loaded, I noticed the characters I had gotten but not taken on the mission or given equipment to were missing.  I had to reobtain them through Gatcha.

The Character Equipment screen has some issue which I *think* is that some of the slots can still take more than one piece of equipment, but they won't do that immediately.  So if you fill all the slots at once, you can rank up.  But if you fill a few slots and then go on a mission, when you get back some slots will appear empty again, and can be filled again.  The bonuses for the equipment you put in them before are still there, though.  It seems like you could miss the potential for stat bonuses if you fill all the slots at once, or save on the amount of equipment it takes to rank up, depending on how you look at it.  In any case, I think there is a UI issue.

The quest 'Desperate Help' seems to softlock at the Goblin Necromancer's third round.  If he is dead before he gets his third round, the quest can be completed.

Cheers.

Happy to see this game progressing.  I did notice that Nakada Yoko's 'Critic Shot' skill is bugged.  An animation will happen, but no damage or debuff are applied to the enemy.  After that, combat will not progress, so the mission cannot be completed.  The UI is still active, target can be changed and the mission can be reset for instance, so it isn't a game lock up.  I tried it in a couple of missions targeting different enemies and it was the case both times.

Cheers.

In 0.8.2.2 (public), I don't see the Grenade Launcher at the Transit Department.  The Plasma Rifle is in the slot where the Grenade Launcher appears in the screenshot.  If the Grenade Launcher is a tier item or influence locked or something, I missed that information.

In the Save/Load screen, there is an option on the bottom to Save as a file.  Then when you run the new version of the game you can Load or Quickload a file (you can work through the directory tree to wherever you saved it.)  As far as I can tell, the save I had from 0.8.2.1 was compatible.  This is also what you need to do at the end of a game session if your browser is set to delete cookies and such.

I brought the party to speak with the Elven Priestess at the capitol, bringing Zephyra as usual on a playthrough.  But this time, Zephyra did not offer to speak during the encounter as she always had before, even if she was offered to die in Anastasia's place.  I didn't see any related errors in the console.  The only way to save Anastasia's life were to sacrifice a character or Will Smith her before she blasphemed.

Also there was a game crash for a battle between two AI armies:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 8898, in script

    python:

  File "game/script.rpy", line 8900, in <module>

    kingdomai()

  File "game/code.rpy", line 12540, in kingdomai

    attackraiders(ruler)

  File "game/code.rpy", line 14463, in attackraiders

    skirmishbattleauto()

  File "game/code.rpy", line 9818, in skirmishbattleauto

    skirmishBattle()

  File "game/code.rpy", line 10409, in skirmishBattle

    skirmishUnitAttack(allyLine, enemyLine, enemyLine2, True, c, allyLine2)

  File "game/code.rpy", line 10946, in skirmishUnitAttack

    hpDiff = round((dead+.0)/TotalEnemySkirmish+.0,4)

ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 8898, in script

    python:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/script.rpy", line 8900, in <module>

    kingdomai()

  File "game/code.rpy", line 12540, in kingdomai

    attackraiders(ruler)

  File "game/code.rpy", line 14463, in attackraiders

    skirmishbattleauto()

  File "game/code.rpy", line 9818, in skirmishbattleauto

    skirmishBattle()

  File "game/code.rpy", line 10409, in skirmishBattle

    skirmishUnitAttack(allyLine, enemyLine, enemyLine2, True, c, allyLine2)

  File "game/code.rpy", line 10946, in skirmishUnitAttack

    hpDiff = round((dead+.0)/TotalEnemySkirmish+.0,4)

ZeroDivisionError: float division by zero

Linux-6.5.5-258.current-x86_64-with-glibc2.2.5

Ren'Py 7.4.11.2266

Kingmaker 0.14 0.14

Sun Oct  8 02:04:04 2023

Greetings.  I started a game with 0.14 and noticed the Witch event happened before the notification of the king and brother's death.  In fact, she even showed up in court before that, which causes some issues with continuity given what she says in both events.  Also, after instructing the head maid not to beat the others, the next night I visited the Witch.  When that event was done it was still night and I saw that the head maid's icon was available, so I clicked it to see what would happen.  The game crashed with:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 34425, in script

    python:

ScriptError: could not find label 'oldm_-1'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/bootstrap.py", line 331, in bootstrap

    renpy.main.main()

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/main.py", line 662, in main

    run(restart)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/execution.py", line 922, in run_context

    context.run()

  File "game/script.rpy", line 34425, in script

    python:

  File "/run/media/computer/Username/Games/Itch/Kingmaker-0.14-pc/renpy/script.py", line 918, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'oldm_-1'.

Linux-6.5.5-258.current-x86_64-with-glibc2.2.5

Ren'Py 7.4.11.2266

Kingmaker 0.14 0.14

Sat Oct  7 23:54:42 2023


Good idea causing a text file to generate with the error.  Just before that in the console was:

witch Affinity: 0

ESTRING: witch_1

[[-100, 0, True, 21, 9], [-100, 0, False, 21, -1]]

oldm Affinity: 0

ESTRING: oldm_-1

[[0, 3, True, 21, 10], [0, 3, False, 21, -1]]


And just after it was:

007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

which was repeated four times.  I don't know how much of that is useful.  Any road, cheers and good luck in development.

I acquired a follower named Zenobia from a quest location at a hotel in Watery Eyes, by subduing her in combat.  When I ask about her past, the first page she gives belongs to Ariana Winton instead. The second page is normal for the new NPCs.  I haven't seen the third page yet.

Can confirm.  Also, I think the game session ran across the decisions involved, but I didn't see any errors in the console.  The Mines location just disappeared at some point and I didn't notice.

The only issue I have noticed with 0.8.2.1 is that sledgehammer icons are broken (missing or mis-linked?).  The other new graphics are visible and the expanded soundscape is nice.  There was also an NPC armed with a sledgehammer whose sprite had swords instead, but I think that is part of a different issue.

This was fun to run through.  If there had been more, I would have kept playing, so I think you have a winner.

One of the scenes does say that 'Echydna gets down on her knees.'  I'm not sure about that.  On the other hand, I've never actually seen a lamia, so... :P

'...you no longer have to shuffle between 20 weapons when changing between the great sword and whipping cane.'

How did you know I was doing that?

(1 edit)

It did that in 0.7.1 and the latest version.  But only sometimes, as you said.  The feature is obviously broken right now, but it will be the business when it works.

Nice to see the game getting new features.  

I did notice a few bugs in 0.7.1:

The option for butt size is probably meant to be exposed in character creation, but it isn't.

The game began on 'Normal' difficulty with no food in inventory.

Player Character generated with 'Terrible' Growth Factor.

First Slave/Servant was assigned level 6 in Magic, Wit, and Charm in character creation, but only spawned with that in Magic.  Wit and Charm generated at 'Terrible'.

When using Upgrade Body at the slave market, the Player Character's avicon (the head view) updated with new hair colour along with the full body view.  The first servant/slave's avicon did not update with new hair colour, but their full body view did.

The Quest 'Mayor Elections' no longer gives the total for how many guilds need to give support in the Journal, but says ELECTION_GLOBAL_STAGE_1

I accepted an assignment from the Fighters Guild with Sex: Stats: Physics:39.  I thought the Player Character could do it since his Physics was 44+10, but the assignment said I had no suitable characters.

I also had the following messages in the console, though I'm not sure what they are linked to or if they indicate a problem:

SCRIPT ERROR: Invalid get index '4' (on base: 'Array').

          at: change_slave (res://gui_modules/CharacterInfo/SlaveSummaryModule.gd:48)

no stat - base_expmax

effect eid1180086451 is removed as applied to no one

warning bonus not found price_mul

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108)

I may just be missing it, but in 0.8.2c I can't find any indicator of how many days the character has instructed at the Academy and how many days in the current instruction period were left.  It used to list that in the Office at the house, but it isn't there now.

Thank you for posting that, RumireGale.  This will make games more enjoyable, since I had given up upgrading stats on any characters at all for concern about breaking the slave market.  Hopefully the next game version is also fixed.

Cheers.

(1 edit)

I sold a slave to the regular slave market in Aliron.  When I looked in the market later, there were two instances of that slave, at the top and bottom of the list of slaves there, with two other slaves between.  I rebought the 'top' version of that slave to sacrifice for a stat upgrade, and afterwards, the Slave Market would not open again.  I can press the button for it, and that button lights up orange, but the market screen does not appear.  Instead in the console I see:

SCRIPT ERROR: Invalid call. Nonexistent function 'get_short_name' in base 'Nil'.

          at: faction_hire (res://gui_modules/Exploration/Scripts/ExplorationModule.gd:1581)


Exiting the game and reloading  also doesn't fix, but loading a save from before the issue has the market working as normally for that save.


Edit:  This happened in another runthrough without purchasing any slave.  Maybe it happens just from using slaves to increase stats, or maybe it just happens, I can't tell.

(1 edit)

Congratulations on the new release.  It looks good and the English translation is good.  I think I got all the way through it, at least the quests all say they will be updated in the next update or installments.


I only found three issues:

There was one missing image 'xintro_2' during the future scenes with Leviathan.


And there were two errors:

After The Pumpkin Witch says: 'I love you.  I love you.  I love you.'

Full traceback:

  File "tl/english/Misiones  &  Ecomiendas/02_mision_lucero_0.7_a.rpyc", line 355, in script

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 715, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/exports.py", line 1417, in say

    who(what, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1206, in __call__

    what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1125, in prefix_suffix

    return (sub(prefix) + sub(body) + sub(suffix))

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/character.py", line 1105, in sub

    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/substitutions.py", line 270, in substitute

    s = formatter.vformat(s, (), kwargs)

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 563, in vformat

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 585, in _vformat

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 646, in get_field

  File "/home/tom/ab/renpy-build/tmp/install.android-x86_64/lib/python2.7/string.py", line 605, in get_value

KeyError: u'title'

While running game code:

KeyError: u'title'

Game continued when the error was ignored.

-------

When clicking 'Usos' button after obtaining Pegasus Wings:

Full traceback:

  File "Capitulos/invictus/cuarto_pov.rpyc", line 144, in script

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 2009, in execute

    self.call("execute")

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ast.py", line 1997, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/exports.py", line 3057, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3693, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 432, in visit_all

    callback(self)

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/core.py", line 3693, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 443, in per_interact

    self.update()

  File "/run/media/USERNAME/directory/LMR-0.7-pc/renpy/display/screen.py", line 631, in update

    self.screen.function(**self.scope)

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 29, in execute

  File "game/Varios/habilidades.rpy", line 33, in execute

  File "game/Varios/habilidades.rpy", line 33, in keywords

  File "game/Varios/habilidades.rpy", line 34, in keywords

  File "game/Varios/habilidades.rpy", line 40, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 45, in <module>

TypeError: unsupported operand type(s) for -: 'unicode' and 'int'

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 17, in execute

  File "game/Varios/habilidades.rpy", line 29, in execute

  File "game/Varios/habilidades.rpy", line 33, in execute

  File "game/Varios/habilidades.rpy", line 33, in keywords

  File "game/Varios/habilidades.rpy", line 34, in keywords

  File "game/Varios/habilidades.rpy", line 40, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 44, in keywords

  File "game/Varios/habilidades.rpy", line 45, in <module>

TypeError: unsupported operand type(s) for -: 'unicode' and 'int'

This error can be rolled back from, but not passed through by ignoring, so the skill cannot be set/used.

Cheers.

I'm a bit late to this, but congratulations on the latest version.  You really reworked the game, and I think it was positive.  It seems this also killed some bugs, so I only have a small list compiled, and none of them seem major:


While speaking to Miriam at her house near the beginning of the game, there is this line:  Joaquin Thought - (Since he had collected the money from the Salem Charge, he consulted him about buying it from Sarah)  : From the following context, I guess he is asking Miriam about buying a birthday present for Sarah, but it's difficult to parse with the grammar and not understanding the term 'Salem Charge'.

One of the scenes in Miriam's house seems to be a cafeteria background.  At least, it seems odd for a regular house.

Before the MMA fight in the Dome, there are some extra letters on one line: Lina - 'Internship is going to end if she doesn't win, I bet Daniella 500 that she would beat that one, Purple Heart.www'

At the meeting after that in the Frost Forest, a letter is missing from one line: Sister Albina - 'e careful how you live.'

When offering an item to Danaan in the police office before the fight, mousing over the chocolate says 'Offer chocolate to Dhalia'.

During the MMA fight, one line is untranslated: Rita - 'Corazón Púrpura se confió al entrar en un intercambio de fureza con Joaquin.'

While talking to Frezzita at the pool at night on the first day, there is no character no model or background (black screen).

I asked Evelyn about the new photos (the second set) when she was in the Students' Rooms.  Halfway through the conversation, she switched clothes and backgrounds, then switched back.

When speaking to Minerva, sometimes she switches to appear as Norma for an instant, however Norma looks at that time in the game.  I think this is a remaining bug from previous versions, where on some characters, certain facial expressions are linked to Norma instead.

The surveillance camera can show just a black screen on later days (I don't know which day it was, sorry).

When the Matriarch is speaking to Lady Ingrid, she refers to her as Lady Nerea several times.

It looks like the game doesn't ship with Debug mode this time, so no information on errors (or anything at all) was in the console.

Good luck with your efforts.

Imogen's Barrow is the first zone outside Ikaanos.  You can reach it by going to Kasey's Park and then clicking the arrow on the west side that reads 'Leave City'.  Once you have been to it, you can also fast travel from your house using one of the fast travel icons (look around your screen at the house, the other possible options seem to be the Academy and Marston Avenue).

(1 edit)

0.8.1.2 Patch notes say that a slave dismissed from the Arena will go to an 'old annex slot' if the first two 'active' slots are filled.  But I can't find any slave pulled out of the arena unless they go to the current party (the first two slots) at all, anywhere.  Is there a bug, or am I being a butthead and not looking in the right place?

(1 edit)

Sorry I didn't check back on this sooner.  I don't use discord, but I think I know what you mean about 'specific times'.  The characters change location with a new day at Sol Invictus, and only some of the graphics were missing, so in some locations everything was fine and in others there was no graphic for them. 

I was trying to pare down the bug report, and maybe I cut the necessary information. 

I have some saves, so if there is any bug you need reproduced, I can try to get to that point.

Cheers.

Machine translation gender issues:

Charly: 'Currently, he held the role of supervisor of the historical development and art area of New Dawn.'  Maybe 'He held' should be 'I hold'.

When speaking to Daniella with Inquiry, Joaquin says, 'Hello, Joaquin called me, and I will be your new counselor.'  Then he says, 'As is his name.'  I don't know if a wordplay is intended, but it is odd in English.  He says the same thing to Elizabeth, Frezzita and Lina.

When proposing that Joaquin take photos, Daniella says, 'What does it say?', instead of 'What do you say?'

Danan: When first talking to him, he says he wouldn't choose it as a fulltime job, then says, 'He did not give me from this district at all.'  I don't know if 'He' is Demien, but the sentence is confused.

In response to Inquiry by Joaquin, Danan several times says 'he' and 'his' instead of 'you'.  'He is a public figure in the underground'. 'I calculate that's in his background, that's why he's in Sol Invictus. 'But in the records, only his record in Awakening Club, and his time in MMA, are listed.' 'Although it should be added that he preferred to save that mercenary, rather than fulfill his revenge.'  Danan ends the conversation correctly, saying 'That speaks well of you.'

Zayran: when responding to Inquiry and talking about herself: 'They say he had the Devil in him.'  Might be either 'They said I had the Devil in me.' or 'They said "she has the Devil in her."' depending on whether she quoted the nuns directly.

Lucretia:  'I have never seen him at the parent meeting.'  Probably, 'I have never seen you' instead.

Joaquin tells Lucretia, about Sarah: 'Yes, indeed I am his father, but I am your counselor now.'  Her father.

Elizabeth:  When talking about Ariza, Joaquin says, 'Yes, I was his teacher for many years, and you could say we were friends.'  Her teacher.

Eliza says: 'She always wanted to impress him' instead of 'impress you'.

Joaquin again about Ariza: 'I warned him, perhaps I had to be firmer.' 'Then I went after his killers' ... 'it did not bring him back to life.'  Him and his change to 'her'.

Eliza: 'I hope his soul is at peace.'  Her.

Miriam, about Charly: 'It gives me the creeps, but it's part of our work team.'  He instead of it.

Miriam about Minerva: 'Well, if he's so eager to bring out his connections to the boss, I'll hook you up with Demian.'  maybe 'she's so eager' and 'her connections'

Joaquin about Minerva: 'I simply asked him what he was doing at Sol Invictus, and he told me to talk to you.'  maybe 'I simply asked her what She was doing at Sol Invictus, and she told me to talk to you.'

Demian:  'I know, for me it is counterproductive, but if he decided to go with you, it is because it is of the utmost importance.'  Not sure who he means.  Minerva?

When speaking to Frezzita, about Dhalia, Joaquin says, 'They says he is strong, but I don't think he's too solemn.' And 'I get the feeling that he cares more about Awakening than he does about the affairs of the Coven.'  Change all the 'he' to 'she'.

Also about Dhalia and Joaquin, Frezzita says, 'Were they lovers? She was your boss, wasn't she?'  maybe 'Were you lovers?'

To Lina, Joaquin says, 'It's not watching them, don't think you're the superstar either.'  I'm not sure about this line.

Joaquin says to Lina, 'Is something wrong miss?  I asked her name.'  Should be 'your name'.

About Jade, Joaquin tells Lina, 'Exactly; if you have doubts about what happened; ask him if it was a fixed fight.'  maybe 'ask her'.

Evelyn to Joaquin about the pictures she sent him: 'Even if she had told me she was very ugly.'  Maybe would be 'Even if you had told me I was very ugly.'

Sarah: 'That is the Chapel of Hope, we know he has personal custody at his home.'  Not sure who has personal custody in this sentence.

Joaquin asks Sarah: 'Did they get in trouble for Lina?'  I think he means 'Did you get in trouble for Lina'  or 'because of Lina'.

Daniella: 'It must indeed instill fear, for Vinicius, to flee from Evelyn's house.'  It change to 'You'.

Zayran, about Jade: 'That native is cute, isn't it.' maybe 'isn't she.'

Lina tells Joaquin not to harass Melissa.  He says, 'What are you talking about?, I am his counselor.'  maybe 'her counselor.'

Zayran, wondering about Joaquin, (Does she still have feelings for Miriam?) He.

Joaquin thinking about Pumpkin - (I thought it was just a whim of his lust.) 'her lust.'

Hemlock: 'Grand Master Wicca, this visit will not go, you know you are in the club.'  Maybe 'this visitor will not leave, they know you are in the club'?

Hemlock: 'Grand Master Wicca Liturgy; demand to see it immediately.'  Maybe 'demands to see you immediately.'  

Norma, talking about Mimi: 'He belongs to the society of Eternal Dusk, and likes everything esoteric.'  She.

Charly, about Sister Albina: 'Only the members of the Order of Azrael know his name.'  Her.

Joaquin about Sister Albina: 'I think it's beautiful, but what the fuck did he come for? And why did he give me the evil eye?'  maybe 'I think she's beautiful, but what the fuck did she come for?  And why did she give me the evil eye?'

Zayran about Sister Albina: 'I guess that's why you invited him to church, but why did he come in the first place?'  to 'why did she come in the first place?'

Joaquin: 'Miranda began his recitation, trying to invoke the spirits.'  Her.

Ariza: 'It allows her to kill the other students.'  maybe 'You allow me to kill the other students.'

Joaquin: 'He can read my thoughts!'  maybe 'You can read my thoughts!'  or 'She can red my thoughts.'

Mimi: 'I don't know what Ariza has been doing in his free time.'  to 'her free time.'

Joaquin, talking about Sister Albina: 'Hey, what's wrong with him?'  Her.

Joaquin, talking about a knight in his vision: 'There is someone next to her... a nun... Sister Albina?'  to 'next to him.'

Also about the knight and Sister Albina, Joaquin says, 'Were they close?'  instead of  'Were you close?'

Albina says about Melchizedek, 'It was one of the pillars of the Order.'  It to He.

Albina says, 'Gideon and Jericho, you remind him a lot of him.'  Maybe should be 'you remind them a lot of him.'

Gideon, after knocking down Joaquin: 'There is still some level to go, he is still in training and we will be able to spar.'  Maybe 'You need more training before we will be able to spar.'

Charly, talking about what Miriam said: 'Mind you, he said to be early on the beach.'  She said

Joaquin, in the bar speaking about the Blind Queen: 'Damn, I needed to see it.'  It to her.

Joaquin, about Oalk: 'And why would I want to see it.'  him.

Komodo: 'Oalk is a Midnight Wizard and town crier.  For a sum of money and amount of reputation, he can choose his title.'  I think means 'you can choose your title.'

Komodo : 'Your friends & enemies, you'll know what to call it, thanks to Oalk!'  Maybe 'they'll know what to call you.'

Dhalia, about the Nameless Witch and Madeleine: 'That his upbringing with her resulted in her becoming the Mother of Sorrows.'  maybe 'That her upbringing...'

Lina, about the 100 Solares Joaquin gives her: 'He needed them for charity!'  Maybe "I needed them for charity!'

Mechanical issues:

If you go out to the beach at night, it runs a scene with Joaquin and Miriam, even if you go on an earlier day than the game tells you to.

When the 'Saints of Athena' show up at Sol Invictus, the music played is very loud.

When speaking to Melissa in the Dining room, it displays her with a Student Room background and different shirt.

Lina's hair moves oddly when she saves a horse and rides a cowboy (Joaquin in the shower).

In the morning, when Jade gives the line, 'I hate getting up early for work.' Or Miranda says, 'The light of dawn, my favorite part of the day.'  Or Miriam says, 'Nice morning, don't you think?'  the game switches momentarily to a view of Dr. Norma, wherever Norma is at that time.  When Norma is in the Dining Room, the game will show a black screen because that file is missing.

Black screens shown due to these missing files:

1comedor_norma_dia_h

1comedor_norma_dia_n

1aula_mim_dia_n

1zay_comedor_dia_n

1sara_pileta_dia_h_contenta

1sara_pileta_dia_h_enojada

Other black screens with file name obscured or just no error message:

When speaking to Elizabeth at the Gym in the evening, the screen is black except for the UI instead of showing her speaking.

When speaking to Frezzita in Student Rooms, black screen with only UI.

Black screen on the Surveillence Camera on one occasion.

When trying to see Zayran in the dining room, there is a black screen except for the UI.  This is unlike the other instances, because you can't even see her character model before deciding to speak or show her something.

When visting Mimi at the pool, black screen until you select to speak to her.

Speaking to Evelyn about the photos, black screen mostly when she speaks, but not when Joaquin speaks.

Repeated lines:

At the meeting, there is a repeated sequence.  Joaquin says: 'As usual, I don't know what you mean by that,'  Miranda gives the two lines: 'I'm fun, sexually speaking, it's something you should hunt in the air.'  'I know how everyone looks at me with lust, but no one does anything, only Charly.' Then it starts over from Joaquin.  The game continues after the one repetition.

Miranda repeats the line: 'What a question, Mr Joaquin! Not the first, I leave that to Dr. Norma.'

On the beach, a repeated two-line sequence: Lina: 'Stop it Evelyn, you're going to get us suspended,'  Joaquin: 'Oh, what are they doing!'

In the entry for the Chapel of Hope, the line: 'It was destroyed again by Behemothon one occasion and came back to life; although they say that its decline came at the hand of Lara Stonecold and the corruption of the Church.'  is displayed twice.

Spanish idioms that translate oddly:

Charly uses the phrase, 'it's one lime and one sand.'

Daniella: 'Between ghosts we will not step on each other's savannah.'

Translation missing:

The name of the equipment room off of the Gym isn't translated.  'Galpón'

During a scene, Lady Nerea says, 'If the new countess is taken is taken as one of the princesses of the Beloved; that means that Amberlyn would pass to the Order of Samael.'  That line is fine, but the next one is untranslated: 'Pero, ¿sabe su santidad que nosotros tenemos un pacto angelical con Azrael?'  I guess that would be, "But, does your Saint know that we have an angelical pact with Azrael?'

When speaking to Miriam about the field trip, Joaquin says, 'Yes, that is true, more than anda because I am in an advisory capacity.'  Is 'anda' not translated?

Joaquin to Adriel about lollipops: 'Forget it, it was a simple question, he just needed some lollipops.'

Then Adriel says, 'The lollipops, tontin.'  That's amusing, but 'tontín' isn't English. :)

Unclear translation:

In the entry for Clanes Dentro Del Aquelarre De Lux MorteM: 'Would select witches she considered over salient to create an Elite squadron.  Posteriorly known as the Daughters of Chaos.'  I am not sure what is meant by 'over salient' exactly, but I would suggest replacing the period with a comma and writing: '...create an Elite Squadron, afterwards known as the Daughters of Chaos.'

Other text issues:

Charly at the party: 'He is associating us with a new crossroads; and Elyon's swoon, I sayJoaquin.'  That last part is run together in the game text.

Sarah: 'Josefine Madeleine Jonhson; Melissa's grandmother, belongs to the new generation of witches.'  I think this is a typo of Jonhson - Johnson.

Lina: 'The Jonhson's have always been one of the most affluent families on the island.'  Typo, and no need of an apostrophy for posessive.

Greetings.  I haven't played the game since 0.3, so I'm glad to see it's still developing.  Lust MorteM is still unique, and interesting.

I think I've hit the end of 0.5, so I have bug reports, but there were no game crashes or hangs.  All I found were superficial things.   They are a bit long for posts with no spoilers, so I'll break them up to hopefully be legible.  And you may already know about them.  Cheers!

I've hit a blocker in the Field of Herbs.  If I select the option to 'Try to deal with them' or 'Attack', those work normally.  But if I select to 'Sneak(Physics Check)', nothing happens.  Although moving the mouse highlights that and the other options, none of them work at that point and the game is effectively stuck.  There is nothing generated in the console when this happens.

If I go into Character Info and look at a character's Classes and Skills, everything is fine.  But if I use the arrows to move to another character, the initial character's Classes and Skills areas stay up.  Then if I move back, or to a futher character, the Classes and Skills are always de-synced by one character.  When this happens, selecting a class or skill applies it to the character attached to the class or skill screen, not to the character whose name is displayed, so it could be worse.  There is no error in the console when this happens.

Hard-level fighter missions sometimes do not generate (again).  I think it's a Gear mission bug this time, because:

SCRIPT ERROR: make_quest: Invalid get index 'Blade' (on base: 'Dictionary').

   At: res://src/core/world_gen.gd:474.

SCRIPT ERROR: make_quest_for_guild: Invalid set index 'source' (on base: 'Nil') with value of type 'String'.

   At: res://src/core/world_gen.gd:268.

In 0.8.0.2, if I go to the Economy screen and click on the icon next to the Dockyard Punks, the Business Disruption notification appears.  I can X out of that, and leave the Economy screen, and everything looks normal.  But then if I open the Character screen, the Business Disruption notification is there, about halfway down the right side, overlapping other text.  In the bottom center of the screen is a Back selection which removes the Business Disruption notification, and then everything is fine.  This is repeatable, although it didn't happen every single time I went through these steps.

The only bugs I have noticed so far in .8 is that in a long playthrough: 1.Coil Gun audio will decrease. 2. Assault Rifle audio will decrease, and then later become entirely inaudible.  This might take a few (dozen?) fights.  Rifles seem fine though.  This was in Firefox.

Greetings.  It looks like you have made a fine game so far.  Your art is attractive, and I want to see what happens next.

I think I found a few typos when I went through:

In Winston's letter at the beginning, it says 'alsot' instead of 'also'.  It says that both in the text on screen and in the image of the letter on Lara's desk, which is oddly consistent. :)

The apparition says 'You are ready for me know'.  Should be 'You are ready for me now.'?

In War Diary Fragment:

'Account of the exploits of Luciuis Mummius'  You've heard the expression 'It's all fun and games until someone loses an i'?  Well, it looks like you found an extra. :P  (At least, I suppose his name would be 'Lucius'.)

'...her cries for mercy to the General were in vain...'  Given the context, I expected it to say 'their cries for mercy'.

Other:

If you were making a film, Lara's BMW would probably have a right-hand drive.  It's not a big deal.  As a frequent international traveler, there are reasons she could choose left for a car.  Take care not to show her driving on the wrong side of the road in England though. :)

Cheers.

With your explanation, I see how that happened. 

When you say 'it cost me', I hope you aren't feeling pressured to fix translation issues because I report them.  I know it takes time you didn't want to spend, and the people who make the translation software are at fault.  I am glad there is an English version at all.

I saw a bug report for another game where the machine translation 'translated' something that wasn't dialog and caused a bug, so... at least you are not the only one. :)

Mechanics:

After selling a character to the slave market, they were still the 'selected' character and I was able to use their social ability.

I had a seraph character with the Selfish trait. Flight was blocked as a learnable ability for this character, so I suspect an error either with the trait or the ability.

Dialogue:

Myr:-- 'I would image the princess would pull of something unusual...'  of > off

When speaking to the guards outside the champion's door, you can tell them 'Greg called for me to pay him a visit', but it seems like the guards leave to see him as if you had said 'Greg wants to see you.'


Cheers.

After Minerva says:  'And what do you know about the world and its surroundings?'

Full traceback:

  File "tl/english/Capitulos/mapa_prologo/casa_campo.rpyc", line 103, in script

  File "/run/media/username/location/LMR-0.3-pc/renpy/ast.py", line 715, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "/run/media/username/location/LMR-0.3-pc/renpy/exports.py", line 1417, in say

    who(what, *args, **kwargs)

TypeError: min() got an unexpected keyword argument

While running game code:

TypeError: min() got an unexpected keyword argument

Could Ignore past this error.

Random things:

At the beginning of .3 content, you can go to the police station on foot (not through the map).  After entering Danaan's office, when choosing to show items to him, the game switches between two images of him in a bugged-looking manner.

Daniella asks Jade 'So, are you going to accompany us to Lux MorteM?' and Jade answers.  Then Daniella asks 'Are you coming with us', and Jade answers again.  Jade's answers are different, but it still seems like Daniella is asking the same question twice.

Translation:

When looking at Joaquin's door he thinks: 'The neighborhood is safe enough to put more locks on it.'  I'm not sure if he is being sarcastic, (This neighborhood is so safe, I should put more locks on it), or something else.

Minerva: 'Don't worry Demian, when the insecure die, they feel threatened.'  I think this didn't translate well.

Zayran: 'So as not to see them; if I had two light blue lights that could not be hidden with those glasses.'  There might be a wordplay in here, but it is confusing that Miriam asks about Charlie, and Zayran ends up speaking about someone else.

Lady Nerea:  'And do not make ecclesiastical references to the Matriarch, if you do not want to meet her angry.'  Maybe should be: 'make' her angry?

Cheers!

I'm pleased to see the game continue to expand.  I ran across a few bugs in this version:

The rifle sound is no longer bugged. Now it's the assault rifle that loses audio after a while. :)

In the Temple of Yidhra while inspecting the corpse, one line reads: 'There's also a shotgun shell lying nex to its side...'  The damn zombies decided to have some 't' to wash down his leg.

I offered $10 at the Crystal Cathedral.  I failed the event roll, but it said 'The offering has not gone unnoticed, however. Your Influence (+_inf) has increased!  That was not true, as I has just reached 1501 influence before entering Crystal Hills, and it still read 1501 after the offering.

Cheers.